Electronic Resource
Springer
Virtual reality
5 (2000), S. 215-222
ISSN:
1434-9957
Keywords:
Games
;
Internet
;
Multiplayer
;
Online
Source:
Springer Online Journal Archives 1860-2000
Topics:
Computer Science
Notes:
Abstract This paper gives a broad overview of the technology and market for on-line and multiplayer computer gaming. Some economic considerations and their influence on the choice of technologies are examined. Particular attention is given to the ‘massively-multiplayer’ and ‘persistent world’ type of games, and the special problems that arise in these environments. Lastly, some ongoing problems are investigated, particularly the thorny issue of cheating in multiplayer games.
Type of Medium:
Electronic Resource
URL:
http://dx.doi.org/10.1007/BF01408520
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