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  • 1990-1994  (2)
  • 1970-1974
  • Discrete evasion games  (1)
  • Fish cells  (1)
  • 1
    Electronic Resource
    Electronic Resource
    Springer
    Cytotechnology 16 (1994), S. 159-166 
    ISSN: 1573-0778
    Keywords: Fish cells ; glutamine-free growth ; nutrition
    Source: Springer Online Journal Archives 1860-2000
    Topics: Biology , Medicine , Process Engineering, Biotechnology, Nutrition Technology
    Notes: Abstract The glutamine requirement for thein vitro proliferation of fish cells was investigated with cell lines from four different species and three tissues: goldfish skin (GFSk-S1), Chinook salmon embryo (CHSE-214), and raibow trout liver (RTL-W1) and spleen (RTSp-W1). With a supplement of fetal bovine serum, the basal medium, Leibovitz's L-15, without glutamine supported the proliferation of all four cell lines as well, or nearly as well, as L-15 with 2 mM glutamine. This was true over short term assays of two to four weeks and for continuous propagation. CHSE-214 also grew as well with or without 2 mM glutamine in Minimum Essential Medium with fetal bovine serum. However, when the supplement was dialyzed fetal bovine serum, CHSE-214 grew much better in L-15 without glutamine. Therefore, glutamine was not required for growth in L-15, and in fact, was inhibitory in the absence of the dialyzable fraction of serum. By contrast, glutamine appeared to be important for growth in Minimum Essential Medium. When the supplement was dialyzed fetal bovine serum, CHSE-214 grew much better in Minimum Essential Medium with 2 mM glutamine. These results suggest that the glutamine requirement for thein vitro proliferation of fish cells is conditional and depends on the basal medium and serum supplement.
    Type of Medium: Electronic Resource
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  • 2
    Electronic Resource
    Electronic Resource
    Springer
    Journal of optimization theory and applications 74 (1992), S. 259-271 
    ISSN: 1573-2878
    Keywords: Discrete evasion games ; time lags ; value ; binary trees
    Source: Springer Online Journal Archives 1860-2000
    Topics: Mathematics
    Notes: Abstract The discrete evasion game with a three-move lag, formulated over thirty years ago, was one of the earliest games with time-lag complications. This game remains unsolved, even though it is well-known that the game has a value. By considering the bomber-battleship duel and by constructing an explicit strategy for the bomber, we bound the value from below as 0.28648. This is believed to be the best lower bound known.
    Type of Medium: Electronic Resource
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