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  • 68 U 05  (1)
  • Configuration space  (1)
  • Ray-shooting  (1)
  • 1
    Electronic Resource
    Electronic Resource
    Springer
    Algorithmica 2 (1987), S. 367-402 
    ISSN: 1432-0541
    Keywords: Robotics ; Motion planning ; Computational geometry ; Configuration space
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We present here a new and efficient algorithm for planning collision-free motion of a line segment (a rod or a “ladder”) in two-dimensional space amidst polygonal obstacles. The algorithm uses a different approach than those used in previous motion-planning techniques, namely, it calculates the boundary of the (three-dimensional) space of free positions of the ladder, and then uses this boundary for determining the existence of required motions, and plans such motions whenever possible. The algorithm runs in timeO(K logn) =O(n 2 logn) wheren is the number of obstacle corners and whereK is the total number of pairs of obstacle walls or corners of distance less than or equal to the length of the ladder. The algorithm has thus the same complexity as the best previously known algorithm of Leven and Sharir [5], but if the obstacles are not too cluttered together it will run much more efficiently. The algorithm also serves as an initial demonstration of the viability of the technique it uses, which we expect to be useful in obtaining efficient motion-planning algorithms for other more complex robot systems.
    Type of Medium: Electronic Resource
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  • 2
    ISSN: 1432-0541
    Keywords: Computational geometry ; Ray-shooting ; Triangulation
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract LetP be a simple polygon withn vertices. We present a simple decomposition scheme that partitions the interior ofP intoO(n) so-called geodesic triangles, so that any line segment interior toP crosses at most 2 logn of these triangles. This decomposition can be used to preprocessP in a very simple manner, so that any ray-shooting query can be answered in timeO(logn). The data structure requiresO(n) storage andO(n logn) preprocessing time. By using more sophisticated techniques, we can reduce the preprocessing time toO(n). We also extend our general technique to the case of ray shooting amidstk polygonal obstacles with a total ofn edges, so that a query can be answered inO(√ logn) time.
    Type of Medium: Electronic Resource
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  • 3
    Electronic Resource
    Electronic Resource
    Springer
    Combinatorica 12 (1992), S. 261-274 
    ISSN: 1439-6912
    Keywords: 52 B 05 ; 52 C 10 ; 68 U 05
    Source: Springer Online Journal Archives 1860-2000
    Topics: Mathematics
    Notes: Abstract We show that the maximum number of edges boundingm faces in an arrangement ofn line segments in the plane isO(m 2/3 n 2/3+nα(n)+nlogm). This improves a previous upper bound of Edelsbrunner et al. [5] and almost matches the best known lower bound which is Ω(m 2/3 n 2/3+nα(n)). In addition, we show that the number of edges bounding anym faces in an arrangement ofn line segments with a total oft intersecting pairs isO(m 2/3 t 1/3+nα(t/n)+nmin{logm,logt/n}), almost matching the lower bound of Ω(m 2/3 t 1/3+nα(t/n)) demonstrated in this paper.
    Type of Medium: Electronic Resource
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