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  • Emotional feedback  (1)
  • Inbetweening  (1)
  • 1
    Electronic Resource
    Electronic Resource
    Springer
    The visual computer 5 (1989), S. 32-39 
    ISSN: 1432-2315
    Keywords: Synthetic actor ; Computer animation ; Local transformation ; Inbetweening
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science
    Notes: Abstract Creation of new human faces for synthetic actors is a tedious and painful task. The situation may be improved by introducing tools for the creation. Two approaches are discussed in this paper: modification and edition of an existing synthetic actor using local transformations; generation of new synthetic actors obtained by interpolation between two existing actors; creation of a synthetic actor by composition of different parts. This paper also describes the methods used in the facial animation of synthetic actors who change their personalities from one person to another. This means that our purpose is to transform one character into another, and also to transform the animation at the same time. The interpolation must be at several levels: the shape level, the parameter level, the expression level and the script level. For the animation, we introduce three levels of inbetweens: inbetween parameters, inbetween expressions and inbetween scripts. The method has been completely implemented and integrated into the Human Factory software.
    Type of Medium: Electronic Resource
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  • 2
    ISSN: 1434-9957
    Keywords: Nonverbal communication ; Embodiments ; Networked virtual environments ; Social interaction in virtual environments ; Emotional feedback
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science
    Notes: Abstract Nonverbal communication is an important aspect of real-life face-to-face interaction and one of the most efficient ways to convey emotions, therefore users should be provided the means to replicate it in the virtual world. Because articulated embodiments are well suited to provide body communication in virtual environments, this paper first reviews some of the advantages and disadvantages of complex embodiments. After a brief introduction to nonverbal communication theories, we present our solution, taking into account the practical limitations of input devices and social science aspects. We introduce our sample of actions and implementation using our VLNET (Virtual Life Network) networked virtual environment and discuss the results of an informal evaluation experiment.
    Type of Medium: Electronic Resource
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