ISSN:
1432-2315
Keywords:
Dynamics
;
Animation
;
Equations of motion
;
Robotics
Source:
Springer Online Journal Archives 1860-2000
Topics:
Computer Science
Notes:
Abstract Curves and surfaces satisfying continuity and smoothness conditions are used in computer graphics to fit spatial data points. In a similar fashion, smooth motions of objects should be available to animators in such a way that the dynamics are correct to the degree required for realism. The motion, like a curve or surface shape, should be controllable by easy manipulations of a set of control parameters or by real-time interaction between the animator and a scene generated by dynamic simulation. In this paper, the objects considered have the form of rigid links joined at hinges to form a tree. This is a reasonable first approximation to human and animal bodies. The equations of motion are formulated with respect to hinge-centered coordinates, and are solved by an efficient technique in time which grows linearly with the number of links.
Type of Medium:
Electronic Resource
URL:
http://dx.doi.org/10.1007/BF02021812
Permalink