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  • 1
    Electronic Resource
    Electronic Resource
    Springer
    Experimental brain research 91 (1992), S. 151-161 
    ISSN: 1432-1106
    Keywords: Limb movements ; Visually guided reaching ; Visual motion processing ; Latency ; Human
    Source: Springer Online Journal Archives 1860-2000
    Topics: Medicine
    Notes: Summary We have evaluated the use of visual information about the movement of a target in two tasks tracking and interceptions — involving multi-joint reaching movements with the arm. Target velocity was either varied in a pseudorandom order (random condition) or was kept constant (predictable condition) across trials. Response latency decreased as target velocity increased in each condition. A simple model that assumes that latency is the sum of two components — the time taken for target motion to be detected, and a fixed processing time — provides a good fit to the data. Results from a step-ramp experiment, in which the target stepped a small distance immediately preceding the onset of the ramp motion, were consistent with this model. The characteristics of the first 100 ms of the response depended on the amount of information about target motion available to the subject. In the tracking task with randomly varied target velocities, the initial changes in hand velocity were largely independent of target velocity. In contrast, when the velocity was predictable the initial hand velocity depended on target velocity. Analogously, the initial changes in the direction of hand motion in the interception task were independent of target velocity in the random condition, but depended on target velocity in the predictable condition. The time course for development of response dependence was estimated by controlling the amount of visual information about target velocity available to the subject before the onset of limb movement. The results suggest that when target velocity was random, hand movement started before visual motion processing was complete. The response was subsequently adjusted after target velocity was computed. Subjects displayed idiosyncratic strategies during the catch-up phase in the tracking task. The peak hand velocity depended on target velocity and was similar for all subjects. The time at which the peak occurred, in contrast, varied substantially among subjects. In the interception task the hand paths were straighter in the predictable than in the random condition. This appeared to be the result of making adjustments in movement direction in the former condition to correct for initially inappropriate responses.
    Type of Medium: Electronic Resource
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  • 2
    Electronic Resource
    Electronic Resource
    Springer
    Experimental brain research 99 (1994), S. 155-163 
    ISSN: 1432-1106
    Keywords: Limb movements ; Visually guided reaching ; Retinal Extraretinal ; Human
    Source: Springer Online Journal Archives 1860-2000
    Topics: Medicine
    Notes: Abstract We have assessed the contribution made by retinal and extraretinal signals when subjects used their hand to track targets moving at constant velocities. Comparisons were made between responses produced under the following conditions: (1) with full vision of the hand and unrestricted movement of the eyes, (2) without vision of the hand or (3) while visually fixating a stationary LED. Target velocity was varied in a pseudo-random order across trials. In each condition response latency decreased as target velocity was increased. There was a ∼24 ms increase in latency when vision of the hand was removed or eye movements were restricted. Under normal conditions, subjects were able to accurately catch up to and match target velocity with their hand. When vision of the hand was removed, subjects lagged behind the target but were able to match target velocity. This deficit was eliminated when vision of the hand was made available for the beginning of the response. When subjects were required to visually fixate they could catch up to the target with their hand, but subsequently produced a steady state hand velocity that was greater than target velocity. When the LED was positioned such that the target started in the peripheral visual field, the overestimation of target velocity was evident from the beginning of the response: subjects produced initial accelerations with their hand that were significantly greater than in normal conditions. Finally, normal responses were produced when subjects were required to visually pursue a second target that moved at the same speed and in the same direction as the main target. When the velocities of these two targets differed, subjects produced hand movements that were initially more appropriate for the target being visually pursued. Together these results suggest that vision of the hand and how it is initially positioned relative to the target is necessary to catch up to the target; whereas the extraretinal signal concerned with eye velocity is required to produce an accurate steady state hand velocity.
    Type of Medium: Electronic Resource
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  • 3
    ISSN: 1432-1106
    Keywords: Key words Cerebellar patients ; Double-step paradigm ; Pointing movement ; Kinematic analysis ; Human
    Source: Springer Online Journal Archives 1860-2000
    Topics: Medicine
    Notes: Abstract  Three patients with cerebellar limb ataxia and three age-matched controls performed arm-pointing movements towards a visual stimulus during an experimental procedure using a double-step paradigm in a three-dimensional space. Four types of trajectories were defined: P1, single-step pointing movement towards the visual stimulus in the initial position S1; P2, double-step pointing movement towards S1; P3, double-step straight pointing movement towards the second position S2; and P4, double-step pointing movement towards S2 with an initial direction towards S1. We found that the cerebellar patients, as well as the controls, were able to modify their motor programs, but with impaired timing, severe anomalies in the direction and amplitude of the changed movement trajectories and alteration of the precision of the pointing movements.
    Type of Medium: Electronic Resource
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