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  • 1
    Digitale Medien
    Digitale Medien
    Springer
    The visual computer 3 (1988), S. 290-297 
    ISSN: 1432-2315
    Schlagwort(e): Facial animation ; Muscle ; Phoneme ; Expression ; Script
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Notizen: Abstract A new way of controlling human face animation and synchronizing speech is proposed. It is based on the concept of abstract muscle action procedure (AMA procedure). An AMA procedure is a specialized procedure which simulates the specific action of a face muscle. This paper describes the new technique and presents a methodology for animating the face of synthetic actors based on three levels: the AMA-procedure level, the expression level and the script level. The role of multiple tracks is also emphasized. Practical examples are also explained in detail, based on the filmRendez-vous à Montréal with the synthetic actors Marilyn Monroe and Humphrey Bogart.
    Materialart: Digitale Medien
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    Digitale Medien
    Digitale Medien
    Springer
    The visual computer 5 (1989), S. 32-39 
    ISSN: 1432-2315
    Schlagwort(e): Synthetic actor ; Computer animation ; Local transformation ; Inbetweening
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Notizen: Abstract Creation of new human faces for synthetic actors is a tedious and painful task. The situation may be improved by introducing tools for the creation. Two approaches are discussed in this paper: modification and edition of an existing synthetic actor using local transformations; generation of new synthetic actors obtained by interpolation between two existing actors; creation of a synthetic actor by composition of different parts. This paper also describes the methods used in the facial animation of synthetic actors who change their personalities from one person to another. This means that our purpose is to transform one character into another, and also to transform the animation at the same time. The interpolation must be at several levels: the shape level, the parameter level, the expression level and the script level. For the animation, we introduce three levels of inbetweens: inbetween parameters, inbetween expressions and inbetween scripts. The method has been completely implemented and integrated into the Human Factory software.
    Materialart: Digitale Medien
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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