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  • 1
    ISSN: 1432-0541
    Keywords: Constructive solid geometry ; Computational geometry ; Boundary representation ; Monotone boolean formulae ; Incremental convex hull
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract Modeling two-dimensional and three-dimensional objects is an important theme in computer graphics. Two main types of models are used in both cases: boundary representations, which represent the surface of an object explicitly but represent its interior only implicitly, and constructive solid geometry representations, which model a complex object, surface and interior together, as a boolean combination of simpler objects. Because neither representation is good for all applications, conversion between the two is often necessary. We consider the problem of converting boundary representations of polyhedral objects into constructive solid geometry (CSG) representations. The CSG representations for a polyhedronP are based on the half-spaces supporting the faces ofP. For certain kinds of polyhedra this problem is equivalent to the corresponding problem for simple polygons in the plane. We give a new proof that the interior of each simple polygon can be represented by a monotone boolean formula based on the half-planes supporting the sides of the polygon and using each such half-plane only once. Our main contribution is an efficient and practicalO(n logn) algorithm for doing this boundary-to-CSG conversion for a simple polygon ofn sides. We also prove that such nice formulae do not always exist for general polyhedra in three dimensions.
    Type of Medium: Electronic Resource
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  • 2
    ISSN: 1432-0541
    Keywords: Triangulation ; Simple polygon ; Visibility ; Shortest paths ; Ray shooting ; Computational geometry
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract Given a triangulation of a simple polygonP, we present linear-time algorithms for solving a collection of problems concerning shortest paths and visibility withinP. These problems include calculation of the collection of all shortest paths insideP from a given source vertexS to all the other vertices ofP, calculation of the subpolygon ofP consisting of points that are visible from a given segment withinP, preprocessingP for fast "ray shooting" queries, and several related problems.
    Type of Medium: Electronic Resource
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  • 3
    Electronic Resource
    Electronic Resource
    Springer
    Algorithmica 4 (1989), S. 141-155 
    ISSN: 1432-0541
    Keywords: Simple polygon ; Visibility graph ; Triangulation ; Shortest path ; Shortest-path map
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract LetP be a triangulated simple polygon withn sides. The visibility graph ofP has an edge between every pair of polygon vertices that can be connected by an open segment in the interior ofP. We describe an algorithm that finds the visibility graph ofP inO(m) time, wherem is the number of edges in the visibility graph. Becausem can be as small asO(n), the algorithm improves on the more general visibility algorithms of Asanoet al. [AAGHI] and Welzl [W], which take Θ(n 2) time, and on Suri'sO(m logn) visibility graph algorithm for simple polygons [S].
    Type of Medium: Electronic Resource
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