ISSN:
1432-2315
Keywords:
Animation
;
Biomechanics
;
Walk
;
Gait
;
Inverse kinematics
Source:
Springer Online Journal Archives 1860-2000
Topics:
Computer Science
Notes:
Abstract This paper presents a human walking model built from experimental data based on a wide range of normalized velocities. The model is structured on two levels. On the first level, global spatial and temporal characteristics (normalized length and step duration) are generated. On the second level, a set of parameterized trajectories produce both the position of the body in space and the internal body configuration. This is performed for a standard structure and an average configuration of the human body. The experimental context corresponding to the model is extended by allowing a continuous variation of global spatial and temporal parameters according to the motion rendition expected by the animator. The model is based on a simple kinematic approach designed to keep the intrinsic dynamic characteristics of the experimental model. Such an approach also allows a personification of the walking action in an interactive real-time context in most cases. A correction automata of such motion is then proposed.
Type of Medium:
Electronic Resource
URL:
http://dx.doi.org/10.1007/BF01901021
Permalink