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  • 1
    Electronic Resource
    Electronic Resource
    Springer
    Algorithmica 11 (1994), S. 469-484 
    ISSN: 1432-0541
    Keywords: Computational geometry ; Hidden surface removal ; Ray shooting
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We derive a new output-sensitive algorithm for hidden surface removal in a collection ofn triangles, viewed from a pointz such that they can be ordered in an acyclic fashion according to their nearness toz. Ifk is the combinatorial complexity of the outputvisibility map, then we obtain a sophisticated randomized algorithm that runs in (randomized) timeO(n4/3 log2.89 n +k 3/5 n 4/5 + δ for anyδ 〉 0. The method is based on a new technique for tracing the visible contours using ray shooting.
    Type of Medium: Electronic Resource
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