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  • 1
    Electronic Resource
    Electronic Resource
    Springer
    Algorithmica 7 (1992), S. 277-288 
    ISSN: 1432-0541
    Keywords: Steiner trees ; Rectilinear distance ; Directed graphs ; Steiner ratio ; Heuristics
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract The Rectilinear Steiner Arborescence (RSA) problem is “Given a setN ofn nodes lying in the first quadrant of E2, find the shortest directed tree rooted at the origin, containing all nodes inN, and composed solely of horizontal and vertical arcs oriented only from left to right or from bottom to top.” In this paper we investigate many fundamental properties of the RSA problem, propose anO(n logn)-time heuristic algorithm giving an RSA whose length has an upper bound of twice that of the minimum length RSA, and show that a polynomial-time algorithm that was earlier reported in the literature for this problem is incorrect.
    Type of Medium: Electronic Resource
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  • 2
    Electronic Resource
    Electronic Resource
    Springer
    Algorithmica 7 (1992), S. 329-332 
    ISSN: 1432-0541
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Type of Medium: Electronic Resource
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  • 3
    Electronic Resource
    Electronic Resource
    Springer
    Discrete & computational geometry 4 (1989), S. 591-604 
    ISSN: 1432-0444
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We present an algorithm for computing certain kinds of three-dimensional convex hulls in linear time. Using this algorithm, we show that the Voronoi diagram ofn sites in the plane can be computed in Θ(n) time when these sites form the vertices of a convex polygon in, say, counterclockwise order. This settles an open problem in computational geometry. Our techniques can also be used to obtain linear-time algorithms for computing the furthest-site Voronoi diagram and the medial axis of a convex polygon and for deleting a site from a general planar Voronoi diagram.
    Type of Medium: Electronic Resource
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  • 4
    Electronic Resource
    Electronic Resource
    Springer
    Discrete & computational geometry 4 (1989), S. 387-421 
    ISSN: 1432-0444
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We use random sampling for several new geometric algorithms. The algorithms are “Las Vegas,” and their expected bounds are with respect to the random behavior of the algorithms. These algorithms follow from new general results giving sharp bounds for the use of random subsets in geometric algorithms. These bounds show that random subsets can be used optimally for divide-and-conquer, and also give bounds for a simple, general technique for building geometric structures incrementally. One new algorithm reports all the intersecting pairs of a set of line segments in the plane, and requiresO(A+n logn) expected time, whereA is the number of intersecting pairs reported. The algorithm requiresO(n) space in the worst case. Another algorithm computes the convex hull ofn points inE d inO(n logn) expected time ford=3, andO(n [d/2]) expected time ford〉3. The algorithm also gives fast expected times for random input points. Another algorithm computes the diameter of a set ofn points inE 3 inO(n logn) expected time, and on the way computes the intersection ofn unit balls inE 3. We show thatO(n logA) expected time suffices to compute the convex hull ofn points inE 3, whereA is the number of input points on the surface of the hull. Algorithms for halfspace range reporting are also given. In addition, we give asymptotically tight bounds for (≤k)-sets, which are certain halfspace partitions of point sets, and give a simple proof of Lee's bounds for high-order Voronoi diagrams.
    Type of Medium: Electronic Resource
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