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  • 1
    Digitale Medien
    Digitale Medien
    Springer
    The visual computer 11 (1995), S. 134-149 
    ISSN: 1432-2315
    Schlagwort(e): Key words: Digital terrain models ; Hierarchical models ; Visibility ; Dynamic algorithms ; Randomized algorithms
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Materialart: Digitale Medien
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Digitale Medien
    Digitale Medien
    Springer
    The visual computer 12 (1996), S. 317-345 
    ISSN: 1432-2315
    Schlagwort(e): Key words: Multiresolution surface representation ; Hierarchical data structures ; Terrain models
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Materialart: Digitale Medien
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Digitale Medien
    Digitale Medien
    Springer
    Geoinformatica 4 (2000), S. 67-88 
    ISSN: 1573-7624
    Schlagwort(e): triangulated irregular networks ; geometric compression ; terrain modeling ; data structures
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Geographie
    Notizen: Abstract We address the problem of designing compact data structures for encoding a Triangulated Irregular Network (TIN). In particular, we study the problem of compressing connectivity, i.e., the information describing the topological structure of the TIN, and we propose two new compression methods which have different purposes. The goal of the first method is to minimize the number of bits needed to encode connectivity information: it encodes each vertex once, and at most two bits of connectivity information for each edge of a TIN; algorithms for coding and decoding the corresponding bitstream are simple and efficient. A practical evaluation shows compression rates of about 4.2 bits per vertex, which are comparable with those achieved by more complex methods. The second method compresses a TIN at progressive levels of detail and it is based on a strategy which iteratively removes a vertex from a TIN according to an error-based criterion. Encoding and decoding algorithms are presented and compared with other approaches to progressive compression. Our method can encode more general types of triangulations, such as those constrained by topographic features, at the cost of a slightly longer bitstream.
    Materialart: Digitale Medien
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 4
    Digitale Medien
    Digitale Medien
    Springer
    Geoinformatica 4 (2000), S. 287-315 
    ISSN: 1573-7624
    Schlagwort(e): terrain modeling ; multiresolution structures ; level of detail ; query operations
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Geographie
    Notizen: Abstract We describe VARIANT (VAriable Resolution Interactive ANalysis of Terrain), an extensible system for processing and visualizing terrains represented through Triangulated Irregular Networks (TINs), featuring the accuracy of the representation, possibly variable over the terrain domain, as a further parameter in computation. VARIANT is based on a multiresolution terrain model, which we developed in our earlier research. Its architecture is made of a kernel, which provides primitive operations for building and querying the multiresolution model; and of application programs, which access a terrain model based on the primitives in the kernel. VARIANT directly supports basic queries (e.g., windowing, buffering, computation of elevation at a given point, or along a given line) as well as high-level operations (e.g., fly-over visualization, contour map extraction, viewshed analysis). However, the true power of VARIANT lies in the possibility of extending it with new applications that can exploit its multiresolution features in a transparent way.
    Materialart: Digitale Medien
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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