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  • 1
    Electronic Resource
    Electronic Resource
    Springer
    Mathematical programming 14 (1978), S. 265-294 
    ISSN: 1436-4646
    Keywords: Heuristics ; Greedy Algorithm ; Interchange Algorithm ; Linear Programming ; Matroid Optimization ; Submodular Set Functions
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract LetN be a finite set andz be a real-valued function defined on the set of subsets ofN that satisfies z(S)+z(T)≥z(S⋃T)+z(S⋂T) for allS, T inN. Such a function is called submodular. We consider the problem maxS⊂N{a(S):|S|≤K,z(S) submodular}. Several hard combinatorial optimization problems can be posed in this framework. For example, the problem of finding a maximum weight independent set in a matroid, when the elements of the matroid are colored and the elements of the independent set can have no more thanK colors, is in this class. The uncapacitated location problem is a special case of this matroid optimization problem. We analyze greedy and local improvement heuristics and a linear programming relaxation for this problem. Our results are worst case bounds on the quality of the approximations. For example, whenz(S) is nondecreasing andz(0) = 0, we show that a “greedy” heuristic always produces a solution whose value is at least 1 −[(K − 1)/K] K times the optimal value. This bound can be achieved for eachK and has a limiting value of (e − 1)/e, where e is the base of the natural logarithm.
    Type of Medium: Electronic Resource
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Electronic Resource
    Electronic Resource
    Springer
    International journal of game theory 5 (1976), S. 227-238 
    ISSN: 1432-1270
    Source: Springer Online Journal Archives 1860-2000
    Topics: Mathematics , Economics
    Notes: Abstract An equivalence between simplen-person cooperative games and linear integer programs in 0–1 variables is presented and in particular the nucleolus and kernel are shown to be special valid inequalities of the corresponding 0–1 program. In the special case of weighted majority games, corresponding to knapsack inequalities, we show a further class of games for which the nucleolus is a representation of the game, and develop a single test to show when payoff vectors giving identical amounts or zero to each player are in the kernel. Finally we give an algorithm for computing the nucleolus which has been used successfully on weighted majority games with over twenty players.
    Type of Medium: Electronic Resource
    Library Location Call Number Volume/Issue/Year Availability
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