ISSN:
1432-2315
Schlagwort(e):
Voxelization
;
Polyhedral subdivision
;
Smoothing
;
Interpolation
;
Volume graphics
;
Volume visualization 3D scan conversion
;
Volume synthesis
;
Voxelization
Quelle:
Springer Online Journal Archives 1860-2000
Thema:
Informatik
Notizen:
Abstract A method for generating a smooth voxelbased model from an arbitrary polygon mesh is presented. It is based on a polygonal subdivision process which takes an irregular polygon mesh as input and creates a finer and smoother mesh. The mesh is recursively refined down to or close to the voxel level, and then voxelized (digitized) into a voxel-based representation. A local subdivision approach has been developed in order to ease the computationally expensive subdivision process. The voxelization of the mesh maintains topological and fidelity requirements which are pre-defined and application dependent.
Materialart:
Digitale Medien
URL:
http://dx.doi.org/10.1007/BF01900824
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