Skip to main content
Log in

Geodetic contraction games on graphs

  • Published:
International Journal of Game Theory Aims and scope Submit manuscript

Abstract

LetG = (V, E) be a finite graph. The setL of labeled vertices is initially empty. Two players A and B move alternately (A first), by choosing an unlabled vertexu ε ∈V\L; thenu itself and all vertices on shortest paths betweenu and any vertex ofL are adjoined toL. WhenL =V, the game is over. Innormal play, the first player unable to move loses and his opponent wins. The outcome is reversed formisère play. We resolve the game by determining its winning strategies for the following cases: trees in normal play; cycles in normal and misère play; and complete graphsK m with rays all of lengthn, in normal play.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • Berlekamp E R, Conway J H and Guy R K (1982) Winning Ways, Academic Press, London

    Google Scholar 

  • Harary F, Achievement and Avoidance Games (book in preparation)

  • Úlehla J (1980) A complete analysis of Von Neumann's Hackendot, Int. J. Game Theory 9, 107–113

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Additional information

Partial support by Canadian Research Grants 69-0695 and A-4792 during visits at the University of Calgary and Simon Fraser University is gratefully acknowledged.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Fraenkel, A.S., Harary, F. Geodetic contraction games on graphs. Int J Game Theory 18, 327–338 (1989). https://doi.org/10.1007/BF01254296

Download citation

  • Received:

  • Revised:

  • Issue Date:

  • DOI: https://doi.org/10.1007/BF01254296

Keywords

Navigation