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Hit-and-run mixes fast

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Abstract.

It is shown that the “hit-and-run” algorithm for sampling from a convex body K (introduced by R.L. Smith) mixes in time O *(n 2 R 2/r 2), where R and r are the radii of the inscribed and circumscribed balls of K. Thus after appropriate preprocessing, hit-and-run produces an approximately uniformly distributed sample point in time O *(n 3), which matches the best known bound for other sampling algorithms. We show that the bound is best possible in terms of R,r and n.

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Received January 26, 1998 / Revised version received October 26, 1998¶Published online July 19, 1999

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Lovász, L. Hit-and-run mixes fast. Math. Program. 86, 443–461 (1999). https://doi.org/10.1007/s101070050099

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  • DOI: https://doi.org/10.1007/s101070050099

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