Publication Date:
2022-07-19
Description:
The limited spatial resolution of standard computer displays impedes the legibility of text. To improve the rendering, we have developed a number of strategies that employ GPU-based shader programs and appropriate preprocessing steps. We devised and implemented a set of methods that may be used alone or in combination ranging from simple measures such as gamma-correct MIPmapping to complex ones such as RGB subpixel rendering combined with supersampling. We have researched into their performance in terms of both legibility and speed. We difinded a psychovisual test that quantifies legibility quickly enough to compare a selection of promising techniques. The results allow to choose the optimum blend of rendering methods for a given set of requirements.
Language:
English
Type:
conferenceobject
,
doc-type:conferenceObject