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  • 1
    Digitale Medien
    Digitale Medien
    Springer
    The visual computer 7 (1991), S. 19-28 
    ISSN: 1432-2315
    Schlagwort(e): Computational geometry ; Polygon algorithms ; Polygon elipping ; Line clipping ; Simulation of simplicity
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Notizen: Abstract We present an algorithm for clipping a polygon or a line against a convex polygonal window. The algorithm demonstrates the practicality of various ideas from computational geometry. It spendsO(logp) time on each edge of the clipped polygon, wherep is the number of window edges, while the Sutherland-Hodgman algorithm spendsO(p) time per edge. Theoretical and experimental analyses show that the constants involved are small enough to make the algorithm competitive even for windows with four edges. The algorithm enables image-space clipping against windows whose boundaries are convex spline curves. The paper contains detailed pseudo-code implementation of the algorithm and an adaptation of the simulation of simplicity method for handling degenerate cases.
    Materialart: Digitale Medien
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Digitale Medien
    Digitale Medien
    Springer
    The visual computer 15 (1999), S. 302-318 
    ISSN: 1432-2315
    Schlagwort(e): Key words: Digital typography – Outline fonts – Element based fonts – Parameterization – Optimization
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Materialart: Digitale Medien
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Digitale Medien
    Digitale Medien
    Springer
    The visual computer 9 (1993), S. 239-254 
    ISSN: 1432-2315
    Schlagwort(e): Solid modeling ; User interface ; Direct manipulation ; Hypertext
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Notizen: Abstract Conceptual design and editing parameterized models of 3D solids often requires user interactions with many types of entities and relations. In this paper, we present a concept for simplifying the design process. The simplification is based on three paradigms; integration of data structures and control structures, multiple view interface, and use of hypertext techniques for fast traversal and selective display of data. Data structures and control structures are integrated into uniform building blocks called cells. Cells define assemblies of CSG solids and can be grouped bottom-up into more complex cells or, alternatively, can be refined top-down during the design process. Efficient specification of complex cells and patterns is made possible through the use of automatic default values, multiple instantiation, built-in repetition, and recursion. A multiple-view interface enables the designer to view and edit both the cell parameters and the hierarchical structure of the model. The interface provides integrated textual, 2D graphical, and 3D direct-manipulation techniques for specifying primitive dimensions and relative transformations.
    Materialart: Digitale Medien
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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