Library

feed icon rss

Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    Electronic Resource
    Electronic Resource
    Springer
    The visual computer 7 (1991), S. 19-28 
    ISSN: 1432-2315
    Keywords: Computational geometry ; Polygon algorithms ; Polygon elipping ; Line clipping ; Simulation of simplicity
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science
    Notes: Abstract We present an algorithm for clipping a polygon or a line against a convex polygonal window. The algorithm demonstrates the practicality of various ideas from computational geometry. It spendsO(logp) time on each edge of the clipped polygon, wherep is the number of window edges, while the Sutherland-Hodgman algorithm spendsO(p) time per edge. Theoretical and experimental analyses show that the constants involved are small enough to make the algorithm competitive even for windows with four edges. The algorithm enables image-space clipping against windows whose boundaries are convex spline curves. The paper contains detailed pseudo-code implementation of the algorithm and an adaptation of the simulation of simplicity method for handling degenerate cases.
    Type of Medium: Electronic Resource
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    Electronic Resource
    Electronic Resource
    Springer
    The visual computer 15 (1999), S. 302-318 
    ISSN: 1432-2315
    Keywords: Key words: Digital typography – Outline fonts – Element based fonts – Parameterization – Optimization
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science
    Type of Medium: Electronic Resource
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    Electronic Resource
    Electronic Resource
    Springer
    The visual computer 9 (1993), S. 239-254 
    ISSN: 1432-2315
    Keywords: Solid modeling ; User interface ; Direct manipulation ; Hypertext
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science
    Notes: Abstract Conceptual design and editing parameterized models of 3D solids often requires user interactions with many types of entities and relations. In this paper, we present a concept for simplifying the design process. The simplification is based on three paradigms; integration of data structures and control structures, multiple view interface, and use of hypertext techniques for fast traversal and selective display of data. Data structures and control structures are integrated into uniform building blocks called cells. Cells define assemblies of CSG solids and can be grouped bottom-up into more complex cells or, alternatively, can be refined top-down during the design process. Efficient specification of complex cells and patterns is made possible through the use of automatic default values, multiple instantiation, built-in repetition, and recursion. A multiple-view interface enables the designer to view and edit both the cell parameters and the hierarchical structure of the model. The interface provides integrated textual, 2D graphical, and 3D direct-manipulation techniques for specifying primitive dimensions and relative transformations.
    Type of Medium: Electronic Resource
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...