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  • 1
    Electronic Resource
    Electronic Resource
    Springer
    Multimedia systems 2 (1994), S. 63-73 
    ISSN: 1432-1882
    Keywords: Remote collaboration ; Desktop video conferencing ; Computer-supported cooperative work ; User interfaces ; Conversation
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science
    Notes: Abstract As multimedia become an integral part of collaborative systems, we must understand how to design such systems to support the user's rich set of existing interaction skills, rather than requiring people to adapt to arbitrary constraints of technology-driven designs. To understand how we can make effective use of video in remote collaboration, we compared a small team's interactions through a desktop video conferencing prototype with face-to-face interactions and phone conversations. We found that, compared with audio-only, the video channel of our desktop video conferencing prototype adds or improves the ability to show understanding, forecast responses, give nonverbal information, enhance verbal descriptions, manage pauses, and express attitudes. These findings suggest that video may be better than the phone for handling conflict and other interaction-intense activities. However, the advantages of video depend critically on the nearly-instantaneous transmission of audio, even if it means getting out of sync with the video image. Nonetheless, when compared with face-to-face interaction, it can be difficult in video interactions to notice peripheral cues, control the floor, have side conversations, point to things or manipulate real-world objects. To enable rich interactions fully, video should be integrated with other distributed tools that increase the extent and type of shared space in a way that enables natural collaborative behaviors within those environments.
    Type of Medium: Electronic Resource
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  • 2
    Electronic Resource
    Electronic Resource
    New York : Cambridge University Press
    Language in society 19 (1990), S. 493-509 
    ISSN: 0047-4045
    Source: Cambridge Journals Digital Archives
    Topics: Linguistics and Literary Studies , Sociology
    Notes: People sometimes extend invitations they don't intend to be taken seriously. We call these ostensible invitations. From a collection of spontaneous examples, we argue that they require: a pretense of sincerity by the speaker; mutual recognition of the pretense by speaker and addressee; collusion on the pretense by the addressee; ambivalence by the speaker about its acceptance; and an off-record purpose by the speaker. We describe seven techniques speakers use in fulfilling these requirements. We also show that speakers try to achieve their off-record purpose by getting addressees to recognize the expectable effects of the invitation, the situation, and the fact that they chose to extend an ostensible invitation. Finally, we argue that ostensible invitations are part of a class of ostensible speech acts, and these in turn are related to other types of nonserious language use. (Speech acts, pragmatics, off record, pretense, nonserious language use)
    Type of Medium: Electronic Resource
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  • 3
    Electronic Resource
    Electronic Resource
    Springer
    Computer supported cooperative work 1 (1992), S. 163-196 
    ISSN: 1573-7551
    Keywords: Desktop Conferencing ; Remote Collaboration ; Use Studies ; Video Conferencing ; Computer Supported Cooperative Work ; Multimedia
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science
    Notes: Abstract Three studies of collaborative activity were conducted as part of research in developing multimedia technology to support collaboration. One study surveyed users' opinions of their use of video conference rooms. Users indicated that the availability of the video conference rooms was too limited, audio quality needed improvement, and a shared drawing space was needed. A second study analyzed videotapes of a work group when meeting face-to-face, video conferencing, and phone conferencing. The analyses found that the noticeable audio delay in video conferencing made it difficult for the participants to manage turn-taking and coordinate eye glances. In the third study, a distributed team was observed under three conditions: using their existing collaboration tools, adding a desktop conferencing prototype (audio, video, and shared drawing tool), and subtracting the video capability from the prototype. Qualitative and quantitative data were collected by videotaping the team, interviewing the team members individually, and recording their usage of the phone, electronic mail, face-to-face meetings, and desktop conferencing. The team's use of the desktop conferencing prototype dropped significantly when the video capability was removed. Analysis of the videotape data showed how the video channel was used to help mediate their interaction and convey visual information. Desktop conferencing apparently reduced e-mail usage and was perceived to reduce the number of shorter, two-person, face-to-face meetings.
    Type of Medium: Electronic Resource
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  • 4
    Keywords: Human-computer interaction. ; Systems engineering. ; User interfaces (Computer systems)
    Pages: xv, 336 p.
    ISBN: 0-7686-5864-0
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