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  • 1
    Electronic Resource
    Electronic Resource
    s.l. : American Chemical Society
    Analytical chemistry 58 (1986), S. 3036-3044 
    ISSN: 1520-6882
    Source: ACS Legacy Archives
    Topics: Chemistry and Pharmacology
    Type of Medium: Electronic Resource
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  • 2
    Electronic Resource
    Electronic Resource
    s.l. : American Chemical Society
    Analytical chemistry 59 (1987), S. 1007-1015 
    ISSN: 1520-6882
    Source: ACS Legacy Archives
    Topics: Chemistry and Pharmacology
    Type of Medium: Electronic Resource
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  • 3
    Electronic Resource
    Electronic Resource
    Springer
    Algorithmica 12 (1994), S. 30-53 
    ISSN: 1432-0541
    Keywords: Computational geometry ; Ray shooting ; Multilevel data structures ; Hidden surface removal ; Output-sensitive
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract In this paper we study the ray-shooting problem for three special classes of polyhedral objects in space: axis-parallel polyhedra, curtains (unbounded polygons with three edges, two of which are parallel to thez-axis and extend downward to minus infinity), and fat horizontal triangles (triangles parallel to thexy-plane whose angles are greater than some given constant). For all three problems structures are presented usingO(n 2+ɛ) preprocessing, for any fixedɛ 〉 0, withO(logn) query time. We also study the general ray-shooting problem in an arbitrary set of triangles. Here we present a structure that usesOn 4+ɛ) preprocessing and has a query time ofO(logn). We use the ray-shooting structure for curtains to obtain an algorithm for computing the view of a set of nonintersecting prolyhedra. For any ɛ 〉 0, we can obtain an algorithm with running time $$O(n^{1 + \varepsilon } \sqrt k )$$ , wheren is the total number of vertices of the polyhedra andk is the size of the output. This is the first output-sensitive algorithm for this problem that does not need a depth order on the faces of the polyhedra.
    Type of Medium: Electronic Resource
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  • 4
    Electronic Resource
    Electronic Resource
    Springer
    Algorithmica 18 (1997), S. 306-323 
    ISSN: 1432-0541
    Keywords: Key words. Polyhedral terrains, Saddle points, Path computation, Computational geometry.
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract. Let F be a polyhedral terrain with n vertices. We show how to preprocess F such that for any two query points on F it can be decided whether there exists a path on F between the two points whose height decreases monotonically. More generally, the minimum total ascent or descent along any path between the two points can be computed. It is also possible to decide, given two query points and a height, whether there is a path that stays below this height. All these queries can be answered with one data structure which stores the so-called height-level map of the terrain. Although the height-level map has quadratic worst-case complexity, it is stored implicitly using only linear storage. The query time for all the above queries is $O(\log n)$ and the structure can be built in $O(n\log n)$ time. A path with the desired property can be reported in additional time that is linear in the description size of the path.
    Type of Medium: Electronic Resource
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  • 5
    Electronic Resource
    Electronic Resource
    Springer
    Algorithmica 19 (1997), S. 84-113 
    ISSN: 1432-0541
    Keywords: Key words. Casting, Polyhedra, Manufacturing, Computational geometry.
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract. A polyhedron P is castable if its boundary can be partitioned by a plane into two polyhedral terrains. Castable polyhedra can be manufactured easily using two cast parts, where each cast part can be removed from the object without breaking the cast part or the object. If we assume that the cast parts are each removed by a single translation, it is shown that for a simple polyhedron with n vertices, castability can be decided in $O(n^2\log n)$ time and linear space using a simple algorithm. A more complicated algorithm solves the problem in $O(n^{3/2+\epsilon})$ time and space, for any fixed ε 〉 0. In the case where the cast parts are to be removed in opposite directions, a simple O(n 2 )-time algorithm is presented. Finally, if the object is a convex polyhedron and the cast parts are to be removed in opposite directions, a simple $O(n \log^2n)$ algorithm is presented.
    Type of Medium: Electronic Resource
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  • 6
    Electronic Resource
    Electronic Resource
    Springer
    Algorithmica 15 (1996), S. 626-660 
    ISSN: 1432-0541
    Keywords: Arrangements ; Data structures ; Intersection searching ; Partition trees
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract Efficient data structures are given for the following two query problems: (i) preprocess a setP of simple polygons with a total ofn edges, so that all polygons ofP intersected by a query segment can be reported efficiently, and (ii) preprocess a setS ofn segments, so that the connected components of the arrangement ofS intersected by a query segment can be reported quickly. In these problems we do not want to return the polygons or connected components explicitly (i.e., we do not wish to report the segments defining the polygon, or the segments lying in the connected components). Instead, we assume that the polygons (or connected components) are labeled and we just want to report their labels. We present data structures of sizeO(n 1+ε) that can answer a query in timeO(n 1+ε+k), wherek is the output size. If the edges ofP (or the segments inS) are orthogonal, the query time can be improved toO(logn+k) usingO(n logn) space. We also present data structures that can maintain the connected components as we insert new segments. For arbitrary segments the amortized update and query time areO(n 1/2+ε) andO(n 1/2+ε+k), respectively, and the space used by the data structure isO(n 1+ε. If we allowO(n 4/3+ε space, the amortized update and query time can be improved toO(n 1/3+ε andO(n 1/3+ε+k, respectively. For orthogonal segments the amortized update and query time areO(log2 n) andO(log2 n+klogn), and the space used by the data structure isO (n logn). Some other related results are also mentioned.
    Type of Medium: Electronic Resource
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  • 7
    Electronic Resource
    Electronic Resource
    s.l. : American Chemical Society
    Analytical chemistry 61 (1989), S. 1318-1321 
    ISSN: 1520-6882
    Source: ACS Legacy Archives
    Topics: Chemistry and Pharmacology
    Type of Medium: Electronic Resource
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  • 8
    Electronic Resource
    Electronic Resource
    Springer
    Theory of computing systems 31 (1998), S. 613-628 
    ISSN: 1433-0490
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science
    Notes: Abstract. Finding a vast array of applications, the list-ranking problem has emerged as one of the fundamental techniques in parallel algorithm design. Surprisingly, the best previously known algorithm to rank a list of n items on a reconfigurable mesh of size $n \times n$ was running in O(log n ) time. It was open for more than 8 years to obtain a faster algorithm for this important problem. Our main contribution is to provide the first breakthrough: we propose a deterministic list-ranking algorithm that runs in O(log* n ) time as well as a randomized one running in O(1) expected time, both on a reconfigurable mesh of size $n \times n$ . Our results open the door to a large number of efficient list-ranking-based algorithms on reconfigurable meshes.
    Type of Medium: Electronic Resource
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  • 9
    Electronic Resource
    Electronic Resource
    New York : Wiley-Blackwell
    Journal of Polymer Science: Polymer Physics Edition 13 (1975), S. 2253-2257 
    ISSN: 0098-1273
    Keywords: Physics ; Polymer and Materials Science
    Source: Wiley InterScience Backfile Collection 1832-2000
    Topics: Chemistry and Pharmacology , Physics
    Additional Material: 2 Ill.
    Type of Medium: Electronic Resource
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