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  • 1
    Publication Date: 2014-02-26
    Description: Results from finite-element-calculations are usually visualized by colored surface- and contour-line-plots or polygonal patches or simply displaced lines and grids. In computer graphics however more advanced techniques like texture-mapping and NURBS are well established and there exist efficient algorithms and implementations. We show that these techniques are not only easy to use, but form a very natural and far more efficient approach for visualization of higher order finite-element's solutions like in $p$- and $h$-$p$-version. Texture-mapping is useful for displaying vector-valued data, too.
    Keywords: ddc:000
    Language: English
    Type: reportzib , doc-type:preprint
    Format: application/postscript
    Format: application/pdf
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